<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wii FPS&#8217;s &#8211; How to do it right</title>
	<atom:link href="http://www.maunderlust.com/wii-fpss-how-to-do-it-right/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.maunderlust.com/wii-fpss-how-to-do-it-right/</link>
	<description>maunder &#124; verb [ intrans. ] talk in a rambling manner</description>
	<lastBuildDate>Thu, 25 Mar 2010 00:18:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: maunders</title>
		<link>http://www.maunderlust.com/wii-fpss-how-to-do-it-right/comment-page-1/#comment-41</link>
		<dc:creator>maunders</dc:creator>
		<pubDate>Mon, 05 Feb 2007 17:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.maunderlust.com/wii-fpss-how-to-do-it-right/#comment-41</guid>
		<description>Good ideas Boot. 

The one thing I&#039;m not certain about is using the nunchuk as right analog, while using the analog stick to move. For one thing, the nunchuk is not very sensitive when it comes to fine movement. And, as I&#039;ve found in Far Cry Vengeance, it&#039;s really hard to move the nunchuk in space and use the analog stick at the same time. It&#039;s kind of like patting your head and rubbing your belly.

I like using A to get a bead on a target. That works well in Vengeance, and I could see it being helpful in a number of games.</description>
		<content:encoded><![CDATA[<p>Good ideas Boot. </p>
<p>The one thing I&#8217;m not certain about is using the nunchuk as right analog, while using the analog stick to move. For one thing, the nunchuk is not very sensitive when it comes to fine movement. And, as I&#8217;ve found in Far Cry Vengeance, it&#8217;s really hard to move the nunchuk in space and use the analog stick at the same time. It&#8217;s kind of like patting your head and rubbing your belly.</p>
<p>I like using A to get a bead on a target. That works well in Vengeance, and I could see it being helpful in a number of games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boot</title>
		<link>http://www.maunderlust.com/wii-fpss-how-to-do-it-right/comment-page-1/#comment-40</link>
		<dc:creator>Boot</dc:creator>
		<pubDate>Mon, 05 Feb 2007 10:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.maunderlust.com/wii-fpss-how-to-do-it-right/#comment-40</guid>
		<description>Well i disagree with both of your ideas and have come up with my own hypothesis:

A=Look down barrel (stand still shooting) used for sniping or just stacking out an enemy

B=Without a doubt is the trigger

Z=Crouch

C=Jump

D-pad=Left and right is for sorting through weopeons; Down and a flick of the wrist to throw a gernade/bomb; Up is used for action (picking up weopeons/opening doors ect.)

Analog Stick=Basic movement up, down, left, and right

Motion Sensing Controlls!

Wii Mote=Used to throw gernades and point gun (not to turn with)

Nunchuck=Used to control camera ie: Used just like the second anolog stick with no exceptions)

Concluding Statements=The nunchuck use as a second anolog stick maybe hard to pull off; but I am sure with enough time put into it It may surprise you and I.</description>
		<content:encoded><![CDATA[<p>Well i disagree with both of your ideas and have come up with my own hypothesis:</p>
<p>A=Look down barrel (stand still shooting) used for sniping or just stacking out an enemy</p>
<p>B=Without a doubt is the trigger</p>
<p>Z=Crouch</p>
<p>C=Jump</p>
<p>D-pad=Left and right is for sorting through weopeons; Down and a flick of the wrist to throw a gernade/bomb; Up is used for action (picking up weopeons/opening doors ect.)</p>
<p>Analog Stick=Basic movement up, down, left, and right</p>
<p>Motion Sensing Controlls!</p>
<p>Wii Mote=Used to throw gernades and point gun (not to turn with)</p>
<p>Nunchuck=Used to control camera ie: Used just like the second anolog stick with no exceptions)</p>
<p>Concluding Statements=The nunchuck use as a second anolog stick maybe hard to pull off; but I am sure with enough time put into it It may surprise you and I.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cameron</title>
		<link>http://www.maunderlust.com/wii-fpss-how-to-do-it-right/comment-page-1/#comment-24</link>
		<dc:creator>Cameron</dc:creator>
		<pubDate>Mon, 22 Jan 2007 09:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.maunderlust.com/wii-fpss-how-to-do-it-right/#comment-24</guid>
		<description>The area of &quot;Wiimote functionality&quot; and &quot;first person shooters&quot; seems to be a very hot topic right now that a lot of people can related to. I&#039;ve seen so many posts about this recently.

Anyway, I was going to initially comment on your blog quickly and go to sleep, but once I realized how long my comment had grown it just evolved into a full-fledged blog entry.

First and foremost I&#039;m a huge FPS fan, but at launch I ended up getting Zelda, Elebits and Excite Truck because Red Steel disappointed me greatly. It seemed way too slow to be usable, but perhaps had I spent a little more time with it I could have adapted to the &quot;different&quot; controls. The lack of 1:1 sword control turned me off a bit as well.

I&#039;m sure developers will master the art of controller perfection soon enough. We&#039;ll see some very usable and very intuitive methods for control, perhaps even in the rather predictable area of FPS as well.</description>
		<content:encoded><![CDATA[<p>The area of &#8220;Wiimote functionality&#8221; and &#8220;first person shooters&#8221; seems to be a very hot topic right now that a lot of people can related to. I&#8217;ve seen so many posts about this recently.</p>
<p>Anyway, I was going to initially comment on your blog quickly and go to sleep, but once I realized how long my comment had grown it just evolved into a full-fledged blog entry.</p>
<p>First and foremost I&#8217;m a huge FPS fan, but at launch I ended up getting Zelda, Elebits and Excite Truck because Red Steel disappointed me greatly. It seemed way too slow to be usable, but perhaps had I spent a little more time with it I could have adapted to the &#8220;different&#8221; controls. The lack of 1:1 sword control turned me off a bit as well.</p>
<p>I&#8217;m sure developers will master the art of controller perfection soon enough. We&#8217;ll see some very usable and very intuitive methods for control, perhaps even in the rather predictable area of FPS as well.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 1.398 seconds -->
