Wario Moves in Mysterious Ways

WarioWare Smooth MovesI got Warioware: Smooth Moves for the Wii yesterday.

It’s a great example of how creative developers can get with the Wii remote. The game employs a number of unique stances, known as “forms”, that instruct you to hold the remote a particular way. Often these forms require you to move your entire body to complete a microgame. Sure, you can easily fake out the Wii’s robotic brain by doing tiny movements with the remote. But in so doing, you idnetify yourself a douche bag worthy of derision and beneath pity.

Speaking of which, I suspect that this is game is a dish best served multiplayer. The single player is fun. But, after awhile you might feel somewhat douchey holding the remote up to your nose like an elephant trunk. So I guess you’re a douche if you do, and a douche if you don’t. It’s a tough position to be in, but a sanitary one.

The single player game looks like it’s shorter than Warioware Twisted, which had a truly obscene amount of content. I’m okay with what Smooth Moves has to offer, but I’d have liked a few more unlockable toys and mini-games like there were on the handhelds.

What I find most exciting about Smooth Moves are all the nuggests of potential Wii gameplay that the package suggests. Yes, there are duds in the bunch. But, surprisingly few. I could see entire Wii games being built around some of the mechanics that Smooth Moves has introduced.

As a game to introduce people to the Wii remote, Smooth Moves isn’t quite as accessible as Wii Sports. In Wii Sports, the metaphors are extremely clear — The remote might be a tennis racket, a baseball bat, a golf club, and so on. Smooth Moves asks you to make some leaps — Hold the remote like a Mohawk, a Samurai, a Waiter, etc. But if you’re willing to meet the game half way, its humor and fast pace carry the day and deliver a great experience.

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